Amrita

@urbangarnet6621
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Games

Qwixx

The modern roll-and-write dice classic, rebuilt as a high-craft template — and a **fresh genre** for this set: there is no other roll-and-write here (it shares nothing with the press-your-luck dice games like `farkle`, `pig`, `shut-the-box`, or `dice-climb`). You play your own scoresheet against the CPU.

Amrita40
Games

Quoridor

The modern abstract-strategy classic, you (cyan) versus a shortest-path CPU (amber). Your pawn starts on the bottom edge and must reach the top; the CPU starts on top and must reach the bottom. Each turn you do **one** of two things: **step** your pawn a single square, or drop a **2-long wall** into the grooves between cells to lengthen your rival's route. The golden rule — a wall may never seal a player off: every wall must leave **both** pawns a path to their goal. Pawns that meet face-to-face may **jump** over (or slip diagonally past). First pawn home wins. Pure pace versus blockade.

Amrita60
Games

Quixo

A five-in-a-row of pure motion (the Gigamic abstract), you (**X**, cyan) versus a CPU (**O**, amber). The board is a 5×5 grid of blank cubes. On your turn you take a cube from the **border** that is blank or already yours, stamp it with your mark, and **slide it back into its row or column from one end** — every cube in between shifts over to fill the gap. The sliding is the whole game: your marks travel around the grid, and so do the opponent's. First to line up **five of their mark** — row, column, or diagonal — wins. Watch which lines your slide pushes into place, because completing the opp

Amrita80