My Screaming Monsters
My Singing Monsters, but horror — and they don't sing, they SCREAM. Collect mutated animals, rusted objects and rot-born abominations, set them on a fleshy island, and their screams layer into one continuous track. Tap a monster and it shrieks; breed two at the Altar to mangle their natures into new species. Every voice is synthesized live with the Web Audio API — no audio files at all.
More horror creations

Crimson Academy — 绯色学园
A dark-visual-novel galgame where a boy wakes in a cursed girls academy and must build trust with four heroines before the Full Moon Festival. Now supports 9 languages (中文/English/日本語/한국어/Español/Français/Deutsch/Português/Русский) with full English narrative, multiple routes, affection/truth systems and many endings.

Route 99 Motel
1978. An empty desert highway, one night, a dying radio. Steer through the fog, tune real songs on a real dial, decide which neon stops to make, and trust a rear-view mirror that only moves while you look. Miles are the score; dawn is the finish line.

Granny: Gece Yürüyüşü
Birinci şahıs 3D korku oyunu: Yağmurlu bir gecede uyanıp Granny'nin evinden kaçmaya çalışırsın. Gizli anahtarları bularak çok kilitli ön kapıyı aç ve yakalanmadan kaç. Sinematik giriş, kovalamaca yapay zekâsı, prosedürel yağmur ve gerçek zamanlı ses tasarımı içerir.

Security: Five Nights at Rocky's — 3D
نسخة ثلاثية الأبعاد من لعبة رعب الحراسة الليلية. غرفة حراسة صُممت بالكامل بتقنية WebGL (Three.js) — يمكنك السحب للنظر حولك، والأبواب تنزلق فعليًا، والوحوش تظهر في الممرات خلفها. راقب 14 كاميرا، أغلِق الأبواب، وأدر كهرباء البطارية حتى تنجو حتى السابعة صباحًا. ثلاثة وحوش: روكي، العصفورة، والقطة.

Hollow Star
A LiDAR horror game in WebGL2 — the world exists only as the point cloud your scanner paints. Descend a dying star's shaft: walls answer violet-magenta, sigils gold, and the hunter stalking the maze answers crimson red. Cinematic slow-motion dread, film grain, and a heartbeat that tracks the Warden. Mobile-first, touch controls, zero assets.

Echoscan — Hollow Depths
A LiDAR horror game in WebGL2 where the world exists only as the point cloud your scanner paints. Scan to see, but every sweep is sound — the Warden hears you and hunts by it. Descend, activate the five sigils, and reach the lift before the red glow closes in. Zero assets, mobile-first, one-hand touch controls, 60fps raycast point cloud.