
MARGIN MAYHEM
A notebook stick-fighter where you control the weapon. Swing through rivals, survive with three hits, hook platform edges to save yourself, and earn credits for four stronger stationery weapons across five pages.

A notebook stick-fighter where you control the weapon. Swing through rivals, survive with three hits, hook platform edges to save yourself, and earn credits for four stronger stationery weapons across five pages.

A full-size snooker simulation in an empty club after hours. Real ball physics from first principles (slide-to-roll, nap, throw, a measured cushion model, the chalk's miscue limit), the complete refereed rules including the miss rule, a nine-opponent club ladder, forty practice positions and the 147 attempt — under one lamp, built from an open Three.js model library.

Flick a water bottle from stool to table to fridge and land it standing. The water is your life and your ballast: a fuller bottle spins slower and lands steadier. Every landing sips, a tumble spills, blue coasters refill.

Draw currents with your finger to carry drifting sparks into lanterns on a night pond. Each lit lantern keeps firing its light the way its current ran, so the side you feed it from decides where the light goes next.

Aim a tiny capybara rocket crew through giant multipliers, break the walls of a tracked castle and eliminate its garrison. A complete offline, touch-first artillery campaign with 36 strongholds and 108 mastery stars.

A candlelit still life in a glass jar. Every drop is two fruits tied with twine: drag, let go, and matching fruits merge into bigger ones. The twine is only cut when its own two fruits merge, for double points, so every pair is a small promise to keep. Fill the jar without spilling over the gilt line.