
Adrift
Paper-boat battles on a lily pond: throw pebbles at the rival's hidden fleet, but every boat drifts a cell after each round. Soaked parts stay visible and drift along, and splash ripples count the boats nearby. Ten frog captains.
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Paper-boat battles on a lily pond: throw pebbles at the rival's hidden fleet, but every boat drifts a cell after each round. Soaked parts stay visible and drift along, and splash ripples count the boats nearby. Ten frog captains.

Tap a skier with a clear way to the lift. Cabins arrive unpainted with 2, 3 or 4 seats, and the first skier aboard paints the cabin their club colour, so you decide which club gets which cabin. 24 stations, low-poly alpine art.

Push, slide, and decide when to stop. A polar ice puzzle: forty hand-drawn floes where every slide runs until something stops it.

Connect matching neon signals without crossing a cable across a 50-sector arcade puzzle campaign.

Draw currents with your finger to carry drifting sparks into lanterns on a night pond. Each lit lantern keeps firing its light the way its current ran, so the side you feed it from decides where the light goes next.

Stellar Cascade is a physics merge-drop game with a cosmic twist: drop celestial bodies into a containment field and fuse matching ones up the ladder — Stardust → Meteoroid → Moon → Planet → Ocean World → Gas Giant → Protostar → Star → Blue Giant → Neutron Star → Singularity. Chain fusions quickly to build a cascade multiplier for bigger scores, and never let the pile cross the danger line.

One afternoon, eleven rooms: a cardboard-box kid flips everyday rooms into adventures. Water giant flowers, solve a musical bell sequence, discover 55 stickers, and make it home for dinner.

A pencil-drawn falling-block adventure on blue manuscript paper. Clear lines, reveal six illustrated pages, and unwind with an original piano score. 手绘蓝格稿纸上的方块旅程,六页插画、橡皮擦撤回与无尽模式。

TriPeaks solitaire under the mountains: play one higher or one lower to clear three peaks of cards. Twenty deals, each proven winnable for three stars.

Dig through the earth, dodge falling boulders and collect gems to open the exit. A boulder that falls three or more cells cracks open into a gem, so every stone is both a hazard and a treasure. Fifteen caves in Art Deco gold on black lacquer.

Traffic Jam Escape is a cheerful cartoon-city parking puzzle built with Phaser 3. Drag cars, buses and trucks along their lanes to clear a path so the red car can roll out the green exit. Ten hand-authored levels, a BFS solver that powers the Hint button and fair star targets, move counter, undo/reset, and LocalStorage progress with unlockable levels.

Hollowmere is a meditative 3D exploration game: you wake on a floating island with no memory and a compass that answers to memory itself. Pulse the compass to reveal hidden paths, solve resonance and light-bridge puzzles, and gather the gifts of Glide, Climb and Breathe to reach the drowned vault and the summit Beacon. Written as dependency-free WebGL — no engine, no build step.

One small step. One late squeak. Sneak a biscuit past a curious pantry cat, using loose boards that sound after you leave. Sixteen cozy rooms, no timer, and undo whenever you need it.

A 100-stage touch-first rhythm-memory climb where planes, clouds and crosswinds swap the controls.

One stage. Two shadows. Compose a miniature paper theatre across 24 handcrafted puzzles, with depth, occlusion, colored filters and shifting lights. English and Simplified Chinese.

Carve tunnels through sand and guide marbles into matching color buckets across 100 gravity-driven puzzles.

A premium 3D reimagining of X & O: a floating glass-and-metal board in true perspective with extruded black X pieces and glowing red O pieces, real lighting, shadows and reflections. Five believable AI ranks from casual to unbeatable minimax, two-player pass-and-play, 12 objective challenges, a five-round tournament gauntlet, full stats and achievements.

Pull the bolt. Read the collapse. Feed the machines. A salvage-yard puzzle where every bolt you pull drops a whole column into whichever machine takes it.

A cozy portrait-first polyomino bridge puzzle. Lay painted planks across a river so Bodi can reach the schoolhouse on the far bank — 120 spans across eight stretches of water, every one provably solvable by an exact-cover solver. Tap to turn planks, find the brass hinge on folded ones, and let Foresight warn you the moment your own moves make the road impossible to close.

A one-thumb light-merge game set in a moonlit grove. Tap a column to drop a mote; two of a kind meld into a brighter light, and cascading chains score big — until any column overflows. Fully no-build, playable in portrait and landscape.

SIXFALL is a one-thumb arcane merge-dice arcade: time the falling die, stack equal pips to merge them higher, and detonate twin sixes inside a living cosmic well. A hand-built animated backdrop — nebula, aurora, drifting stars, rune sigils and a rotating arcane circle — reacts to every merge, detonation and level-up.