
Glaze
Tap panes of a stained-glass window to turn them until every lead line joins up and the window fills with light. 40 windows from 4×4 to 8×12, each with one answer you can reason out.
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Tap panes of a stained-glass window to turn them until every lead line joins up and the window fills with light. 40 windows from 4×4 to 8×12, each with one answer you can reason out.

Little frog. Big ideas. An offline, touch-first island puzzler: hop the lily pads, stretch a reed with a mineral stone, split your tongue on a swan, and catch every fly across 48 hand-verified ponds in six chapters.

The ancient Japanese art of marbling ink on water, made playable. Drop concentric rings of sumi, indigo and crimson; comb the surface into flowing waves; and draw a stylus through the water to open blossoms — then lift the paper to capture your print. A meditative fine-art puzzle built on a real deterministic marbling engine (every tool is a closed-form fluid transform), so the title screen marbles its own masterpieces. Twelve master prints across three chapters, a koto score, a mounted atelier gallery, and a free studio. Portrait-first, pure JavaScript, no build.

Block-placement puzzle fused with an idle glassworks. Set the shards, fuse the panes, and keep the furnace burning while you are away.

Aim and shoot soda bubbles: three of a kind pop and whatever is left hanging drops. Bank shots off the walls before the glass fills up.

A meditative grid puzzle of carved seals and rice paper. The board is an incomplete seal-script character — push each seal into the strokes that are missing and make it land upright.

Patience with a fan. Every draw turns up three cards and you may play any one of them; the others go to the back of the stock and come back in the order the queue shows. Draws are limited, so plan around the queue. Thirty deals.

Drop one weather a day on a row or column of your garden. Every plot remembers what it last received, and each plant blooms only when its weathers come in order. Thirty gardens in a field notebook.

A polished 100-level color-collapse puzzle with tactile 3D blocks, rising combo audio, and touch-first arcade play.

A living post-impressionist canvas of tens of thousands of brush strokes. Drag to paint the wind; seeds, crows, sparks, petals, boats and stars ride your currents through 24 authored canvases; every finished painting hangs on your own gallery wall with your strokes baked in.

Trace luminous signal paths through a modular Three.js portal field and restore the Keeper Constellation.

Painted toy blocks tumble down a belt, turning a new face up on every beat. Catch each one when the colour you need is on top and fill the crate with lines of three.

Falling wooden blocks with a twist: after a row clears, loose chunks tumble down and can clear more rows in a chain. Tap, drag and flick to play.

Paperwake is a five-chapter cyanotype short film you play with one thumb: tap the lake to drop pebbles and let each ring push a folded paper boat toward the heron's island. The lake sends its own rings too — ride the ones behind you, stack two into a SURF for double push, and keep clashing crests off the paper.

Chinese checkers on a small sandstone star by a river. Race six glass marbles to the far point by steps and long hop chains. The twist: every move leaves a stepping stone that anyone can hop over until your next move. Ten river rivals, stars.

A premium pixel-meadow path puzzle: plan non-self-crossing trails, then watch tiny programmatic couriers set out together. Includes 12 crafted posts and reproducible endless seeds. Remixes the connection-loop foundation of Paean: Portal Relay with original rules, art direction, UI, characters, and progression.