Paulo

Skyroll
Play Skyroll — a browser mini-game.

Shiba Pack Orchard Guard
Standalone mobile-first pixel game inspired by pack-forge auto battle loops.

CRESTKEEP: Stamp the Watch, Survive the Raid
CRESTKEEP is a deterministic inspection-to-defense game. Six travelers present cards at the gate. The player compares each card crest with the Crown roster, spends finite Wax Lenses on convincing papers, and stamps accepted travelers into North, Center, or South. The exact accepted roster then occupies physical wall posts during an automatic raid. A forged traveler does not become an abstract penalty: it turns into an inside attacker from the stamped lane.

BRIGADELINE: Every Road Must Carry Water
BRIGADELINE is an original deterministic fine-pixel road-and-fire response game. A 4×3 civic graph contains Brigade House, two hydrants, School House, Cloth Hall, Civic Archive and Grain Mill. Only built roads exist. Lark and Rook occupy physical nodes, reserve one real edge per beat, queue when they contest the same edge, re-path when a closure removes a live link, carry finite water and refill only while crossing an opened hydrant.

Super Brick Remix
Standalone pure JavaScript portrait pixel brick breaker rebuilt from the former Cocos Creator export.