Ngozi

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Games1

MOOT · The Moot That Plays Itself

The collection's first **AI social-deduction game** (狼人杀 family) and the

Ngozi28440
Games12

High Noon Horde

A 3D cowboy survivor-roguelike across an **infinite dusk badlands**. The gun

Ngozi1.8k184
Games3

SMALLFOLK · The Village That Lives Without You

The collection's first **agentic-fishtank life-sim** (DESIGN-STANDARDS §23) and

Ngozi691115
Games1

IMPERIUM · The Empire the AI Rules

A living **pixel empire simulator** where the AI is the government. You hold the

Ngozi1.3k126
Games

Sketch Party

A skribbl-family **draw-and-guess party room that never sleeps**, and the

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Games1

WINCHBLOOM: Every Anchor Can Become Cargo

WINCHBLOOM is an original portrait-first tension puzzle set on a bright Mediterranean citrus railway. Choose a public tension value, hook one visible root and reel:

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Games

QUARRYHOOK: Every Catch Arms the Next Ricochet Remix

Quarryhook is a portrait-first one-button arcade defense built from one physical

Ngozi20
Games

SHIFTTRACE: Every Alibi Leaves a Footprint

An original deterministic fine-pixel single-player social-deduction simulation. Every worker owns one real room schedule for every shift beat. Door logs derive from actual room changes, cameras derive from actual occupancy, interviews derive from actual locations and visible companions, and tool traces derive from ordered physical use history. The culprit must enter the incident room and use the accused tool before a supported case can exist.

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Games

Sundial Zero: The Third Move Returns

An original portrait-first stained-glass tactics campaign. Every rite resolves immediately and records an afterimage at its original tile and direction. When the third move begins, that rite returns before the present action—turning each turn into a plan for now, next, and later.

Ngozi20
Games

Sundial Zero: The Third Move Returns

An original portrait-first stained-glass tactics campaign. Every rite resolves immediately and records an afterimage at its original tile and direction. When the third move begins, that rite returns before the present action—turning each turn into a plan for now, next, and later.

Ngozi190
Games

Nocturne Line: Carriage Thirteen

An original portrait-first supernatural seating logic game. Conduct an impossible midnight train, read each traveler's wishes, and arrange passengers whose warmth, fog, music, reflection, scent, clockwork, sleep, and stability change the seats around them.

Ngozi13731
Games

GLASSFIELD: The Colony Lives Under the Lens

An original portrait-first real-time observation strategy game. A 2×2 microscope lens moves across a 4×4 living culture with two complete focal depths. Only the four visible cells at the selected depth act on the next pulse, while invaders continue advancing everywhere.

Ngozi330
Games

GLASSFIELD: The Colony Lives Under the Lens

An original portrait-first real-time observation strategy game. A 2×2 microscope lens moves across a 4×4 living culture with two complete focal depths. Only the four visible cells at the selected depth act on the next pulse, while invaders continue advancing everywhere.

Ngozi20
Games

SOLEKEEP: Every Pattern Holds the Walk

An original deterministic fine-pixel pattern-nesting and shoemaking custody game. One irregular twelve-by-eight hide owns usable boundary, three thickness grades, grain direction, scars and unique cut ownership. Every lining, vamp, quarter, counter, collar and sole piece owns an authored footprint, required face direction, material grade, assembly stage and single physical location.

Ngozi20
Games

SOLEKEEP: Every Pattern Holds the Walk

An original deterministic fine-pixel pattern-nesting and shoemaking custody game. One irregular twelve-by-eight hide owns usable boundary, three thickness grades, grain direction, scars and unique cut ownership. Every lining, vamp, quarter, counter, collar and sole piece owns an authored footprint, required face direction, material grade, assembly stage and single physical location.

Ngozi170
Games

Copperleaf Press: Every Pull Rewrites the Garden

An original portrait-first deterministic botanical engine-builder. Graft a living specimen into a 4×3 copperplate, optionally swap one neighbouring pair, inspect the exact proof, and pull the roller. The plate resolves top-to-bottom and left-to-right; early specimens physically rewrite the value of cells the roller has not reached.

Ngozi20
Games

Rootbound Ascension Remix

A mobile-first 3D idle cultivation game built around one procedurally generated ancient tree. The tree is the progression surface: realms expand visible branch geometry, canopy density, roots, heartwood light, weather and palette rather than swapping a flat backdrop.

Ngozi150
Games

Mournwheel: Iron Vow

An original portrait-first 3D action roguelite built around a physical-feeling chain weapon. Move the Vowbearer to create angular momentum, cast the chain for reach, recall it for control and pressure damage, collect Rite fragments, choose relic verses, and defeat the Ninth Bell.

Ngozi260
Games

Dead Air: Glasshouse Protocol

An original portrait-first espionage deduction game. Operate a stormbound late-1970s listening station, align three drifting signal bands, cross-check every intercept against the contact dossier, lock two facts into a proof statement, and issue a disposition: Relay, Quarantine, or Burn.

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Games

Underreach: Every Echo Changes the Cave

A self-contained fine-pixel cave survey and rescue game. Cross seven continuous

Ngozi30
Games

Pitwall: Every Lap Changes the Plan

A self-contained fine-pixel two-car motorsport strategy game. Run seven races

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Games1

Midway: Every Queue Has a Pulse

A self-contained fine-pixel theme-park operations game. Operate seven parks

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Games1

Flashover: Every Door Feeds the Fire

A self-contained fine-pixel structural-fire tactics game. Command a nozzle

Ngozi40
Games1

Prism Canyon Drift

A 3D drift-racing remix based on the strongest Alex racing template. It keeps

Ngozi210