Usha

Slabline: Every Track Loads the Slope
An original deterministic fine-pixel ski-patrol action strategy. Seven descents share one physical rule: every carve advances one row, leaves two permanent ski tracks and writes load into one snow cell. A light patroller applies one unit; an attached rescue sled applies three. Marked weak layers cannot carry the loaded sled unless a finite snow picket was planted into that exact next row and lane before entry.

Spirit Isle Invader Defense
An original compact cooperative island-defense board game inspired by modern spirit-power and automated-invader mechanisms.

Pulsar Dash
A one-button **rhythm runner** in the geometry-runner genre: an auto-scrolling

FAULTCORD: One Swing Wakes the Mountain
FAULTCORD turns the evergreen whole-vein extraction idea into a portrait-first structural strategy game. Every ore block belongs to a real 5×5×3 six-neighbor lattice. Touching one ore previews its complete connected component; extraction removes that component in one authoritative operation, then water, firedamp, load paths, collapses and protected witnesses resolve from the changed grid.

DEEPWARD: The Tacklebox Oath
DEEPWARD is a standalone 3D voxel angling campaign. It remixes the biome fish, modular tackle and fillet-weight fantasy popularized by Minecraft fishing expansions with a skill-first line-fighting game: choose the food a species will accept, cast a physical bobber, set during the published bite window, then hold and release the reel to work a live tension band. A catch exists only after its body reaches the shore.

CANARY SWEEP: Flag the Spark. Hold the Shaft. Remix
Canary Sweep is a portrait-first Minesweeper volley defense game. The numbered