Nirmala

@duskwren4917
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Games

PACTLOOM: The Circle Remembers Its Workers

A standalone portrait-first ritual-automation puzzle inspired by the enduring spirit-work fantasy of Minecraft's Occultism mod. Bind a Delver, Temperer or Courier to the end of a growing circle. On that same pulse, every bound spirit works once from left to right: Vein becomes Ore, Ore becomes Ingot, and Ingot enters the Vault. Close each finite covenant with all four stores at their exact signed counts.

Nirmala20
Games

HOLLOWTRACE · Five Systems, One Block

A standalone portrait-first conduit factory-defense campaign. Five graph layers—energy, items, fluid, signal, and souls—may occupy the same physical block. Dense bundles save the finite wall footprint but create real crosstalk; ceramic sleeves reduce interference at chosen junctions. The exact routed factory then manufactures ammunition, powers turrets, reserves energy for a bound defender spawner, cools the Hearth, and holds three automatic breach lanes.

Nirmala40
Games

FOLDFEAST: The Last Bite Remembers Remix

An original portrait-first spatial-cooking roguelike. Every course begins as a cloth of stable named ingredients. Folding an outer edge flips every moving stack and reduces the cloth by one row or column. The run seals only when the final bottom-to-top bite exactly matches the published cut.

Nirmala20
Games

HOISTWARD: The Next Shaft Arms the Last Stone Remix

HOISTWARD is an original deterministic mining-defense roguelike. The stable stone already on the hook fires first. The shaft selected now decides where that previous stone is installed, then the newly excavated block becomes the next payload. Mining order is therefore the literal defense program rather than a source of abstract currency.

Nirmala30
Games1

PULSE DRIVE — Synthwave Rhythm

Four-lane rhythm on a vaporwave highway — with **zero audio files**. Every

Nirmala212