තුෂාර

LASTCAR: Every Passenger Changes the Train
An original deterministic fine-pixel observation-horror game where the carriage is allowed to change. Every rider owns a real boarding stop, alighting stop, seat and registered luggage. The expected scene is rebuilt from active tickets at every stop; the observed scene is that legal state plus at most one authored anomaly.

Sahkku - Reindeer Race
A self-contained mobile-first game inspired by Sáhkku, the Sami marked-stick race game. Cast sticks, enter the snow track, capture rival runners away from the king square, and bear off the whole herd.

Kings Corner Castle
A self-contained portrait-first Kings in the Corner-inspired card game.

INNERSHIFT: The Factory Runs Between Scales
INNERSHIFT is a standalone recursive micro-factory strategy game. The player receives three separate 3×3 rooms—Shell, Chamber and Seed—and a finite crate of signed modules. Every module exposes two physical cardinal ports. Each room must become exactly one reciprocal west-to-east line, Shell and Chamber must each contain one Pocket Hatch, and the resulting nested route must reproduce the public material ladder in order.

HOSTFALL: The Hive Remembers Fire
HOSTFALL is a standalone adaptive-infection containment strategy game built from the long-running Minecraft parasite-mod fantasy and the lane pressure of classic custom-map defense. Three ingress lanes feed a physical quarantine Hearth. Each living host survives, remembers the countermeasure that hurt it, and subtracts three damage from that same answer in the future. The player wins by reading the published state, rotating tools, and deciding when distance is worth a finite Purge Gate.

GRINDWEAVE: Draw the Park, Land the Line
GRINDWEAVE is a deterministic fine-pixel skate route builder. Draw a seventeen-