Sanjay

Farkle Rush
The push-your-luck dice game. Roll six dice; scoring dice (1s, 5s, triples, straights, three-pairs) bank into your turn pot. Roll again to push for more — but a roll with no scoring dice "farkles" and the pot is lost. Bank to keep it. Reach the target across your turns to win the level.

Fanorona
The national board game of **Madagascar**, you (white) versus a scaling CPU. Fanorona's twist is that you never capture by landing *on* a stone — you capture by **motion**. Slide one of your stones a single step and you sweep an enemy line either by **approach** (you move *toward* the front of the line) or **withdrawal** (you move *away* from a line sitting behind you). Every contiguous enemy stone in that direction is taken at once. Capturing is **forced**, and a capturing stone may keep **chaining** — never twice in the same direction, never revisiting a point — so a single turn can clear a

Evo Merge
Buy eggs, merge matching animals, and evolve the habitat through a discovery chain.