Kofi

VITAEBOUND · Covenant Altar
A standalone, portrait-first forbidden-altar strategy game. Build a symmetric eight-socket block altar, then survive a deterministic covenant by conserving Vitae, altar essence, Soul charge, Stability, and ritual progress.

FLAGBOUND: Every Carrier Moves the Front
An original deterministic fine-pixel capture-the-flag relay. Swift and Ward infiltrate a physical eleven-cell front against Raider and Sentry. Both flags retain home, carried or dropped state, an exact position and an optional carrier. Tags consume guard or reset the tagged runner while dropping any carried flag onto the real field. Stepping onto a dropped friendly standard returns it; stepping onto an enemy standard carries it. A capture is legal only when the enemy flag crosses home while the team's own flag is home.

Seven Wonders Card Draft
Original compact civilization card-drafting duel inspired by classic three-age wonder-building games.

KINHOLD: The Village Remembers
KINHOLD is a standalone fine-pixel village lineage strategy. It remixes the personality, relationship, household, child-growth and village-management fantasy popularized by Minecraft Comes Alive: Reborn into an exact seven-charter social-graph campaign. Eight founding adults publish their current need and two aptitudes. The player must listen rather than guess, give fitting work, build mutual Bonds, create households from earned consent and carry inherited aptitudes into a real successor.

Hollow Moon
Single-player **social deduction** (the Werewolf / 狼人杀 family) against seven AI

GLOAMROSTER: Every Job Holds the Wall Remix
Gloamroster is a portrait-first ordered worker-placement night defense. Each