Sonia

Royal Backgammon Court
Portrait-first backgammon with a clean arcade attract mode, local two-player play, and a simple tactical AI.

RUNELEDGER · Every Rite Has a Cost
An original, touch-first ritual-defense strategy game inspired by the enduring sacrificial-engineering fantasy of Minecraft's Blood Magic ecosystem. The fixed-step defense foundation of `games-alex/realmguard` is fully re-authored into a connected-circuit economy: every attack, inscription and emergency offering draws from one crimson current.

Yut Nori Royal Yard
A self-contained, mobile-first Yut Nori board. Throw four yut sticks, enter tokens, stack friendly runners, capture rivals back to home, take shortcuts, and finish all four tokens.

MOPWAKE: Clean Behind · Unsafe Ahead Remix
MOPWAKE is a fine-pixel direction-carrying wet-floor route puzzle. Every directional Mop push spends one exact Pass, cleans the patch being left, and stores that departure direction in a fresh wet wake for three later pushes. Re-enter an unguarded wake and the porter slides along its remembered direction, possibly through another wake and into a real `SLIP LOOP`, display or door failure.

GRAVELUME · Every Fallen Shade Becomes a Lantern
GRAVELUME is a complete portrait-first fine-pixel survival-defense game. The Wickherd can damage a shade only inside the carried hand-lamp or an active lantern field. Every kill preserves that shade's exact stable identity, anatomy and fall position as a lantern. A lantern burns only when its radius overlaps the Hearth or another already connected lantern. Grow that physical chain to every altar, then kill the night crown inside living light.

GHOSTPRESS · Every Print Takes Ink Back
GHOSTPRESS is an original conserved-ink printing puzzle for touch-first browsers. Every relief cell performs a literal swap: the paper receives whatever the woodblock held, and the woodblock receives whatever was already on the paper. A commission closes only when the proof exactly matches its target and every reusable block is clean.