
Samuel

EMBERHOLD
EMBERHOLD is a one-thumb arcade game: you guard a central ember with a single arc of light that never stops orbiting it. Your only action is a tap that reverses the shield's spin, so you must sweep it across incoming crystal shards before they hit. Every deflect builds a chain that raises your score multiplier — and thins your light into a needle, so playing well is what makes it hard. Gold flares are the greedy bonus; three embers and you're out.

HOLLOWBLOCK — A Hollow Knight Saga, Carved in Cubes
HOLLOWBLOCK reimagines Hollow Knight as a torchlit voxel kingdom you can mine through. Nail slashes, the Shadesoul Dash, Mothwing double-jump and SOUL-focus healing meet Minecraft-style blocks — chip cracked ore, dig through dirt plugs and shatter crystal veins on the road down to the Hollow Sentinel boss. All art and sound are generated in code; no build step.

PALE HOLLOW
A Limbo-inspired, grayscale silhouette puzzle-platformer. A boy wakes in a forest of ash and must cross seven hollows — jumping spike teeth, threading a swinging blade, riding out a howling wind, and pushing a crate to unlock a pale gate. Hold "hush" to slow time and thread the hazards. Hand-authored level, synthesized ambient sound, no build step.

TerraForge
A first-person voxel sandbox where you mine and build block by block. Procedural terrain with lakes and trees, 10 selectable block types, break-and-place building, mobile touch controls, and near-endless worlds — all in a warm golden-hour palette.