Carlos

Coriolis Inertial Harp
A standalone mobile-first visual music instrument based on Coriolis inertial circles. Touch controls latitude and background current, device orientation biases the flow, and compact WebAudio harp tones follow spin strength.

Quasicrystal Mosaic Bell
A standalone portrait-first visual music instrument inspired by quasicrystal interference, non-periodic mosaic order, and procedural metallic bell tones.

Stokeslet Flow Hang
A standalone mobile-first visual music instrument based on low-Reynolds-number Stokeslet flow. Touch drags a force bead through a microchannel, device orientation biases the flow, and compact WebAudio hang tones follow viscosity and drag.

AETHERBOUND · Cloudhook Pilgrimage
A standalone portrait-first one-finger pixel platformer. Auto-run across floating voxel islands, leap from edges, attach a physical Cloudhook to sky rings, release with preserved momentum, open a Cloud Mantle to glide, and ride vertical updrafts through twelve increasingly dangerous skylands.

Wirebound: Immersive Frontier
An original factory-defense strategy game inspired by **Minecraft Immersive Engineering** and **They Are Billions**. Every generator, machine and turret is a physical node. Every LV, MV or HV span is a player-authored graph edge. Industry and defense compete for the same FE during eight escalating raids.

Smelterybound: Foundry Trials
An original portrait-first forging strategy game inspired by **Minecraft Tinkers' Construct**. It turns the mod's material identity, alloy ratios, casting and modular tool construction into a pressured contract campaign with an execution-based proving trial.