Hemi

Crystal Growth Zither
A standalone portrait-first visual music instrument based on branching crystal growth, seeded saturation, and procedural WebAudio chimes.

Bioelectric Leaf Veena
A standalone mobile-first visual music instrument about bioelectric leaf fields. Touch charges the vein lattice, releases glowing ion spores, and triggers procedural veena-like plucks. Device orientation gently bends the electric drift field.

Otter Reef Chomp Growth
Standalone mobile-first chomp-growth arcade game.

COBBLEKIN ODYSSEY
A self-contained Minecraft-inspired creature-ecology roguelite. Pulse wild Cobblekin below 62% resolve without killing them, throw scarce binding cubes, assemble a three-companion party, exploit the Bloom → Tide → Ember → Bloom type wheel, and tame the Crownbeast before the migration timer expires.

CHUNKBOUND — Factions of the Overworld
An evergreen Minecraft Factions / Chunk Wars fantasy rebuilt as a fast, readable territory arena.

Blockbound: Redstone Tactics
A self-contained voxel auto-battler built from the CRAFTSTRIKE block-world foundation. Recruit and upgrade a warband, activate faction traits, then engineer the battlefield with cobble walls and redstone coils before each automatic clash.

Steppe Drum — Tuvan/Siberian Shamanism Auto-Fire Survivor
A pixel-art arcade survivor set on the endless Altai steppe under ancient skies.

pixel-steppe-bola — Nomad Artillery Physics
An **artillery-physics** game on the Mongolian steppe. You are a **Nomad Archer** with a **hunting bola** (stone sling). Hold to charge power, aim the angle, and release to launch. The stone bola arcs under gravity and wind, bouncing off terrain and shattering steppe spirits before they reach your yurt.

Stargaze Remix
A pixel-art **idle astronomy game**. Tap the night sky to gather Light by