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Games

TIDEDUE · Every Cure Comes Due at High Tide

TIDEDUE is a deterministic, three-generation party RPG about medical consequences. Poison, Brine-Rot, Numbness, Bloom Fever, Salt Memory, and Tide Hunger never vanish when treated. Cure, Distill, Transfer, and expiry each move the exact condition into one named Brine Debt with a published maturity tide and one future settlement.

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Games

STINGHEIR · Every Death Arms the Hive

A premium offline-first 3D succession-survivor roguelite. The Matriarch cannot buy, grant, copy, or fire a weapon. Every armed adult must cite one parent Death, one heir egg, and one Hatch receipt; its active weapon must exactly equal the enemy weapon that killed its parent.

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Games

STARWITNESS · Every Bond Must Bear a Deed

A premium offline-first 3D relationship-graph RPG in which seven stable people cross 36 Vigils. Every meaningful action is a Deed; every interpersonal Deed creates exactly one witnessed causal edge. Relationships, camp scenes, promises, constellations, forms, omissions, and endings are projections of that append-only graph—not hidden affection meters.

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