கார்த்திக்

Line Push GIPF
Mobile-first edge-entry line push duel inspired by GIPF-style abstract play.

Tak Road Stones
A self-contained mobile-first Tak-inspired abstract road game with 5x5 placement, stack movement, edge-connection victory, AI opponent, local duel mode, attract mode, lightweight WebAudio tones, and Playwright verification.

Havannah Hex Bridge
A self-contained portrait-first implementation of compact Havannah.

TIDELATCH: Open Ahead, Flood Behind
TIDELATCH is an original single-player fine-pixel remix of the classic Flood Escape button route. Three shafts own separate authoritative water levels and rafts. Every action resolves one published shaft surge. Board at the exact water surface to ride upward; a closed gate physically pins the raft and costs Air. Pressing A, B or C opens its gate and rotates every future surge. Finite Diverts let the player alter the current flow before it resolves. Dry ledges restore Air, submerged endings spend it, and all required latches must open before the runner reaches the crown exit.

THAWBOUND: Nobody Stays Frozen
THAWBOUND is an original single-player fine-pixel remix of classic freeze tag. Select one friend at zero time, then Step, Sprint, Hold or Chain Thaw while a deterministic Frost Hunter advances toward that selected target. Contact freezes a friend in place as a real pathfinding wall. Stand beside one frozen body and spend one Warmth to rescue its complete orthogonally connected ice group. Gather every Spark and return any warm friend to the Hearth while nobody remains frozen.

FOSSILBLOOM: Stone Wakes Hungry
FOSSILBLOOM is a standalone de-extinction field strategy game. Read a five-by-four fossil bed, spend finite resonance scans, choose between precise brushing and a fast three-cell chisel, reconstruct a viable genome, culture the animal, then prove that it can thrive by performing its published habitat protocol in order.