Musa

COREWAKE: Every Crater Moves the Orbit
COREWAKE is an original single-player fine-pixel planetary excavation and orbital rescue puzzle. Twelve visible radial sectors contain authored stacks of basalt, iron, ice, core samples, habitats and protected rootstone. A Drill Lance removes one frontier; Clockwise and Counter Shears remove linked frontiers while publishing different tangential impulses. Every timed intent advances a courier through twelve discrete nodes and three discrete orbit bands. Removed mass changes the remaining integer mass moment, which accumulates as a visible radial Wake. Debris persists on exact nodes. Trim fuel

Vesperaria: The Last Encore
A self-contained portrait-first marble-chain shooter staged as a celestial opera. Enamel roles travel continuously along a 1,464-unit gilt score toward the porcelain Silence Gate. Tap a role to fire the current cue into the procession; three or more touching roles of one family leave the rail, and matching ends can clear again when a wound closes.

HATCHSIEGE: Every Drop Joins the Raid
HATCHSIEGE is an original portrait-first bubble-shooter drop-to-horde defense puzzle. Aim each stable shell toward the Left Bank, Straight lane or Right Bank. A connected cluster of three or more shells pops into Ward. Any remaining shell that loses its ceiling connection is never deleted for a cascade bonus: it hatches into its named creature, attacks the hearth immediately and spends Ward before dealing damage.