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FARCAST: The Road Exists in Degrees
FARCAST is an original Minecraft-inspired horizon-survey strategy game about level-of-detail as a physical resource. Twenty-five terrain chunks genuinely rebuild at four voxel degrees: Ghost is one averaged landform block, Biome is a 2×2 reconstruction, Surface is 4×4 and Feature is 8×8. The player spends finite cache to resolve a continuous road from the near instrument to the far beacon.

GRAZECROWN: Every Near Miss Joins the Orbit
GRAZECROWN is a seven-lane fine-pixel arcade action game about projectile custody. Every Crownfall volley fills six lanes and publishes one opening. A needle in Halo Wren's lane is a real hit. A needle in either neighboring lane keeps its stable serial, leaves hostile custody, joins the player's visible orbit, and automatically fires through the north gate three pulses later.

PRESSWAKE: Every Printed Line Typesets the Next
An original portrait-first 3D sliding-line puzzle. Move one rigid metal slug horizontally, let unsupported type settle, print every completely filled galley, then receive a new bottom forme. Every archived slug applies its visible clockwise or counter-clockwise transfer to that circular forme before it rises, so clearing the present physically typesets the future.