Rukmini

Pente Capture Five
Self-contained mobile-first Pente variant.

VITRAL OATH
**Every Pane Owes the Light** is a portrait-first stained-glass logic game. Touching a pane flips itself and its single lead-parent closer to the window heart. Restore all twelve panes.

Capybara Drift Rally
Mobile-first pixel drift racer inspired by quick-play two-player drifting and arcade driving games. The player opens from a clean attract scene, then touches and slides to steer a capybara rally car through marsh curves, collect reeds, avoid hazards, and build a drift combo.

CANDLEWITNESS · Two Shadows, One Body
An original portrait-first evidence game for touch, mouse, and keyboard. Wayfarers reach a mountain observatory during the Long Storm. A Driftling can counterfeit one lamp, never both. Focus the guest's visible body plane, record crown/palm/heel under finite wick, and make custody decisions that the dawn ledger can actually certify.

Bathylume Menagerie
An original portrait-first drop-and-merge physics game set inside a deep-sea bathyscaphe archive. Drop living glass organisms, collide equal lineages, and evolve the chain from **Glass Spore** to **Abyssal Bloom** before the pressure line remains occupied too long.

AEROCLOISTER: The City Behind the Wind
A complete portrait-first wind-shadow settlement roguelite. Every building obeys one physical law: an exposed silhouette harvests weather and takes stress, while the cells behind that silhouette become calm enough for homes, looms and orchards. A sheltered workshop can then cast the next wake, turning one placement into economy, protection and future terrain at once.