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Lorenzo

@plainreef1600
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Games

DUSKMILE

**Every Passenger Changes the Road.** A complete portrait-first journey RPG. Every mile combines one lane decision with an optional passenger intervention. Mara rewrites debris, Sol rewrites flood, Ivo rewrites fog and traffic, and June doubles supplies in the lane the car actually enters.

Lorenzo51
Games

PRESSQUORUM · Every Seal Feeds the Stack

An original deterministic multipart-press puzzle for touch-first portrait play. Choose Lantern, Key or Crown; set pressure from the top form downward; then commit one irreversible emboss. Every struck form takes the seal and the complete struck packet automatically feeds to the bottom without changing its internal order.

Lorenzo30
Games

CASTHEIR · Every Spell Waits Where It Lands

CASTHEIR is a standalone portrait-first spell-retrieval action arena. A cast is not a timer: it transfers one unique spell from the heir's hand into flight, then leaves that exact identity at its physical landing place. Walk over the rune to reclaim it. An archive seals only after every hostile is defeated and all three spells are carried again.

Lorenzo30