Dhruv

Pixel Capybara Gate Survivor
A standalone portrait-first pixel runner inspired by lightweight gate-survival

COUNTERCROWN · Every Blow Moves the Prize
COUNTERCROWN is a standalone portrait-first fine-pixel court brawler built around one conserved-impact law. A successful blow pushes its target with the attack while the one physical Crown moves exactly one square against it. Hostile blows use the same interpreter. Victory is not damage: dock the Crown on the moon dais before the public bell closes.

Marrakech Rug Market Duel
A compact rug-laying market duel inspired by classic Marrakech-style board play. Players turn and move the merchant, pay when landing on connected rival rugs, then cover the market with a two-panel rug.

STILLWARRANT: The Camera Believes the First Position
An original portrait-first stealth roguelite about photographic continuity. The first open shutter that sees the thief fixes a physical plate position. Every later exposure from that camera must see exactly one matching silhouette on that same tile. Leave a finite paper Stand-In before moving, steal every negative, and make the archive believe you never moved.

Starveil Pearlworks
A portrait-first observatory bubble shooter. Drag or tap to aim an engraved lumen pearl, release to launch, bank it off the brass walls, and form three matching constellations. Unsupported pearlwork falls away; captive stars among the falling pieces are rescued.

Prototype
Play Prototype — a browser mini-game.