Ruqayya

VOWENGINE · Every Skill Changes Its Owner
VOWENGINE is a portrait-first party RPG about three persistent people operating three persistent offices of a walking shrine. Blade, Bell and Veil do not provide static classes. Each invokes a different skill for its current pilgrim, then forces that pilgrim to exchange through its fixed mechanical link before the enemy's published Body/Integrity impact lands.

VITRARIA: The Living Edge
VITRARIA is a standalone 3D ecological deduction game. Place a finite set of stable reagent discs into physical sockets, commit the layout, and watch one deterministic multi-strain culture incubate. A plate passes only when every published biopsy well holds its exact signed final state. Total sterilization is usually failure: the commercial hook is a precise, preserved living edge.

SPELLWAKE: The Grounded Archive
Every spell is one stable physical identity. Casting moves it from the heir into flight, then leaves it at the exact landing coordinate. Only bodily overlap returns that same rune to carried custody.