රුවන්

BLASTBLOOM: Every Harvest Arms the Next Cross.
BLASTBLOOM is a standalone, offline, English-first, true fine-pixel **Harvest-Armed Cross-Blast Orchard Puzzle**. It fuses the immediate spatial readability of a classic four-arm bomb with two-contact crop growth and a stable FIFO fuse economy. Harvest is not score or a disposable pickup: the same named crop body enters the fuse braid with its printed radius and becomes a later bomb core.

SPINDLEHIDE: The Strand You Pull Turns the Whole Beast.
SPINDLEHIDE is a standalone, offline, English-first, true fine-pixel **Pull-Rotated Triple-Spool Sculpture Puzzle**. A woven animal owns three physical strand lanes. The player chooses only the public Left, Crown or Right hook. The visible strand on that hook enters a four-place tray, its stitch arrow rotates the complete sculpture, and the rotation remaps all three public hooks onto different physical lanes before the next choice.

Manucho Rush City
A compact standalone Three.js city chase inspired by the GTA-Manucho source package. Drive through a neon coastal grid, collect route beacons, dodge traffic, manage heat, and hit checkpoints before the timer expires.