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Games

GLASSHEART: Every Breath Thins the Wall

An original deterministic fine-pixel hot-glass simulation. One gathered vessel owns five to ten axial zones. Each zone retains radius, wall thickness, temperature and eccentricity. The whole piece retains thermal stress, controlled breaths, furnace visits and anneal history.

Nengah20
Games

Waggle: Every Dance Becomes a Road

A self-contained fine-pixel hive routing and evidence-management game. Read four

Nengah20
Games

TIDEWHEEL Remix

An original deterministic fishing roguelike built as a self-contained, portrait-first HTML game. Cast one cardinal bearing from the brass skiff. The nearest fish on that bearing enters the livewell; its printed **Wake 1–3** then turns every deeper tide ring before the next cast. Victory means matching the complete Harbor Chart: all remaining fish positions and the identity-sorted haul.

Nengah20
Games

FALLOWHEIR: Every Harvest Raises What Lay Below Remix

**Every Harvest Raises What Lay Below**

Nengah20
Games

Glass Bridge Remix

A memory and deduction crossing puzzle (tempered-glass-bridge lineage). Each row of the bridge has `W` glass panels — exactly **one is tempered (safe)** and the rest shatter. At the start of a round the safe panel of **every row flashes**, then the bridge goes dark. **Recall the path** and tap the safe panel of each row from the near end to the far end. A wrong step **cracks** that panel (eliminating it) and **costs a life** — but the row stays, so it's still solvable. Clear every row to advance to a **longer, wider, shorter-flash** round. Three lives, then you fall.

Nengah20