Parveen

PACKET KNIGHTS
A portrait pixel inventory roguelite where the backpack is a program, not a

Mak-yek River Flank
Mobile-first Southeast Asian flank-capture board game.

Food Chain Franchise Duel
An original compact restaurant-chain economic board game inspired by staff, marketing, demand, pricing, and distance-sales mechanisms.

FRESCOSHIFT: Every Color Leaves a Trail
FRESCOSHIFT is a deterministic paint-camouflage restoration stealth game. Carry finite Blue, Red and Green pigment through one physical gallery, leave wet footprints, create stronger restoration marks and hide against an exact matching wall while the Lantern Guard follows the strongest-newest live trail.

FLINTCALENDAR: Seven Winters to Steel
A standalone, touch-first Three.js survival chronicle about believable seasonal craft. Spend two works per season, read the coming weather, sow and tend a real crop, protect raw food from decay, reserve fuel for winter, and complete seven persistent ages: Flint Edge, Fired Vessel, Copper Pick, Bronze Anvil, Bloomery, Wrought Bloom, and Steel Edge.

FLAGBOUND: Every Carrier Moves the Front
An original deterministic fine-pixel capture-the-flag relay. Swift and Ward infiltrate a physical eleven-cell front against Raider and Sentry. Both flags retain home, carried or dropped state, an exact position and an optional carrier. Tags consume guard or reset the tagged runner while dropping any carried flag onto the real field. Stepping onto a dropped friendly standard returns it; stepping onto an enemy standard carries it. A capture is legal only when the enemy flag crosses home while the team's own flag is home.