Elif

Expedition Ledger Duel
An original compact two-player expedition card game inspired by classic ascending-route hand management.

BREACHGENE: The Horde Learns the Wall
A three-lane adaptive block defense. Place one stable wall body each day; at night the horde attacks West, Gate, then East. Every destroyed material enters a two-slot parasite genome and immediately increases damage against matching walls—even later in the same night.

Royal Letter Duel
A self-contained mobile-first court card deduction duel. Draw one, play one, use compact role effects, and win by eliminating the rival or holding the highest rank at showdown.

WINCHBLOOM: Every Anchor Can Become Cargo Remix
WINCHBLOOM is an original portrait-first tension puzzle set on a bright Mediterranean citrus railway. Choose a public tension value, hook one visible root and reel:

SLOTWITNESS
**Every Lock Splits the Sort.**

RIBFALL · Every Rib Chooses Two Rivers
RIBFALL is an original portrait-first umbrella-work puzzle. Every triangular oil-paper panel lies between two bamboo ribs and sends its entire measured shower toward the lower one. Moving a single rib therefore rewrites both neighboring rivers. Carve the frame so every engraved rim cup receives its exact volume, no panel pools, and the sum of chosen notch heights matches the contract ledger.