Sunita

CROWNSTEP: Hold the Center, Survive the Shove
CROWNSTEP is a deterministic turn-based party hill-control game. Every Step advances Bull, Curl and Rim through the same physical occupancy, push-chain, Brace, ring-out, rally and respawn rules available to the Keeper. Hold the central Crown tile without interruption to ring the Court bell.

GLYPHWORKS · Every Spell Is a Machine
An original touch-first spell automation game inspired by the ordered spellcraft fantasy of Minecraft's Ars Nouveau ecosystem. Three codices execute in parallel from one Source network. Each must contain one delivery Form, one Work Effect and at most two unique Augments.

VOIDSEED: The Factory Grows a World
A self-contained, Minecraft-inspired factory survival game. Wake one tree, hand-shape the first matter, place nine readable voxel machines, route complementary neighbors, counter three forecast void fronts and germinate four new biomes from a Worldseed Core.

VEINWROUGHT: The Toolmaker's Descent
A standalone, touch-first 3D toolmaking expedition. Pay an exact charge into the crucible, raise it to the authored melt heat, pour one of three head patterns, choose a real haft and collar, then use that exact tool to open a 4×4 physical mine face. Bite, integrity, available strikes, splash, salvage and fault shielding all come from the assembled parts and permanent Master’s Marks.

Opera Mask Stance Rogue Remix
A standalone portrait-first mobile/touch game combining Chinese-opera mask stances, color matching, survivor pressure, and roguelike upgrade drafting.