Bruno

Firework Show Remix
A launch-and-detonate timing game. **Tap to launch** a rocket; it climbs and slows under gravity. A glowing **target ring** marks the ideal burst height — **tap again to detonate**. Right at the ring = **PERFECT** (huge burst, big score, the crowd roars); close = **GOOD**; far off, or let the rocket fall back unlit = **DUD**. Perfects pump the **crowd meter**, duds drain it; run the crowd out and the show is over. Endless — rings climb higher and narrower, rockets fly faster.

Hook Swing Remix
Hook Swing is a hand-built mobile-first skyline swing game inspired by evergreen rope-runner games. Hold to attach to the nearest neon hook, release to launch, dash once per lap, clear gates, and land on the finish platform with clean timing.

Dice Merge Remix
A dice-themed **slide-and-merge** puzzle (2048 lineage). **Swipe** (or use the arrow keys / WASD) to slide every die one direction; two dice of the **same value** that collide **merge into the next value** (1+1→2, 5+5→6, then numbered 7, 8, 9…), and each die merges at most once per move. Every move that changes the board **drops a new low die** in an empty cell, so plan your slides to keep room. Build up to the **golden die** (`WIN_VALUE`) to win — and chain merges for a high score. When the tray fills with no equal neighbours it **locks** and the game ends.