あかり

Kharbaga - Desert Mills
A self-contained mobile-first implementation inspired by Kharbaga, a North African 5x5 line-and-mill strategy game. Place twelve stones, form three-in-a-row mills, remove rival stones, then slide along the linked desert grid.

Oh Hell Contract Whist
Portrait-first Oh Hell with three AI seats and hot-seat local multiplayer.

Clockwork Reef Command
An original touch-first 3D reef-defense game. Place three types of directional

CLOCKDEBT: Every Frozen Move Belongs to the Enemy
CLOCKDEBT is an original portrait-first time-stop arena tactic. Freeze the room, write exactly three cardinal moves, then Resume. The Timekeeper executes that word forward. Every surviving enemy immediately reads the same word from last letter to first and executes the opposite direction of each letter. Slash one enemy yourself, make the other repay into a rift, collect both Time Seals and occupy the exact exit before the signed rounds expire.

Isle
A **Hashi** (Bridges / Hashiwokakero) logic puzzle. Numbered islands float on a night sea; **tap a lane** between two islands to lay a bridge, cycling it **0 → 1 → 2 → 0**. Bridges run only straight across rows or columns and may **not cross**. Solve a board by giving every island exactly as many bridge-ends as its number and joining all the islands into **one connected network**.