Mamadou

APPLEVEIL: The Hidden Bar Pays First
APPLEVEIL is an original portrait-first expedition-programming game inspired by the information revealed by AppleSkin: hidden saturation, exhaustion rollover, food restoration, and saturation capping. It does not copy Minecraft or AppleSkin art, branding, code, or interface assets.

Midway: Every Queue Has a Pulse
A self-contained fine-pixel theme-park operations game. Operate seven parks

THORNDEBT · Every Miss Plants a Flower
A portrait-first pixel tactics game about Morrow, a porcelain mantis who keeps

CARAVOLT: Lead the Factory Through the Horde Remix
CARAVOLT is a standalone fine-pixel trail-caravan autocast survival game. Steer one engine through an 11×13 industrial field. Four stable module cars inherit the exact previous cell of the body ahead, so the player's trail becomes a vulnerable walking factory. Raw sparks enter at the tail, process every connected module from tail to head, and autocast from the engine while a physical horde hunts the same moving body.

BRICKBACK: Misses Build the Next Shot Remix
BRICKBACK is a deterministic fine-pixel ricochet tactics game. The Mason Cannon spends one ordered physical powder load per shot. When a fuse ends without hitting the active bank-armored target, that exact load becomes a stable left- or right-turn wall at its endpoint. Every later shot can bank through those retained consequences.

BREATHDEBT · Every Spell Leaves the Air Behind
BREATHDEBT is a portrait, one-thumb underwater action RPG set in a drowned cathedral. Casting never deletes its resource. Each spell moves exact Breath out of the player's lung, carries it to the impact point, and leaves it there as physical bubbles: