Naveen

Abbey Roads Tile Duel
An original compact tile-laying duel inspired by classic map-building tabletop games. Players draw one tile, rotate it, and place it beside matching roads, walls, or fields. The higher-scoring charter wins when the deck or board position runs out.

Cuarenta Quito Caida
A self-contained portrait-first Cuarenta-inspired capture card game.

Lau Kata Kati Butterfly
A mobile-first implementation of Lau Kata Kati, a South Asian butterfly-board capture game.

TWINFRAME: Find the Difference Before It Moves
TWINFRAME is a deterministic temporal spot-the-difference game. Archive is the reference scene. Live contains visible anomalies that migrate on published beat cadences. Every lens move advances the same production frame, so observation, route choice and timing are one authoritative system.

TRAPLEDGER: Every Fall Publishes the Rule
TRAPLEDGER is a deterministic death-learning trap course. The production Preview uses sixteen intents, three action-specific discovery falls, three retained rule cards and one safe fourth attempt.

THORNLANTERN: The Crown Below Dusk
THORNLANTERN is a standalone, touch-first 3D forest-progression ARPG. Each original realm is locked by three living wards: defeat the linked keeper, break the finite ward stone, awaken the sovereign beyond the gate, read its telegraphs and claim its trophy before nightfall. Seven trophies open the Crown Below Dusk.

Spore
A colony-spread board duel in the **Ataxx** tradition — the catalog's first — themed as two rival