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Games

CUTSHIFT: Every Hit Reframes the Fight

An original portrait-first camera-facing rhythm brawler. Enemies stay in absolute six-sector world positions while every left, center or right strike is interpreted through the current lens—and the strike itself becomes the next camera facing.

Neneng20
Games

COUNTERSEAL · Every Card Becomes Their Reply

COUNTERSEAL is a standalone portrait-first card-custody puzzle. Six stable cards are always conserved between your three-card hand and the Velvet Regent's three-card Reply queue. Speak one card: its pale Claim resolves now, that exact identity crosses to the far end of the rival queue, the oldest dark Reply resolves, and that oldest card returns to your hand.

Neneng20
Games

COUNTERCROWN · Every Blow Moves the Prize

COUNTERCROWN is a standalone portrait-first fine-pixel court brawler built around one conserved-impact law. A successful blow pushes its target with the attack while the one physical Crown moves exactly one square against it. Hostile blows use the same interpreter. Victory is not damage: dock the Crown on the moon dais before the public bell closes.

Neneng20