Asha

SCARCOURT: Every Captured Piece Keeps Attacking
An original portrait-first chess-tactics roguelike. The Crown moves one adjacent square per turn. Capturing a living Court piece does not erase it: the execution square becomes a permanent neutral **Scar** that attacks by the captured body's native geometry after every enemy march. Marshal Scars strike orthogonal files, Cantors strike diagonals, Bailiffs make hooked leaps, Notaries strike adjacent files, and the final Sovereign addresses every straight and diagonal file. Scars kill either side and can execute the Crown that authored them.

DRAGONDEBT: Harvest Returns as Heat
DRAGONDEBT is a standalone portrait-first delayed-flux reactor scheduler inspired by Draconic Evolution's volatile high-tier energy fantasy. Every public pulse names incoming charge, grid demand and storm load. Choose Aegis, Balance or Rift: the gate simultaneously draws output, feeds containment, cools the core and writes a return value that matures into Heat exactly two pulses later. Survive the pulse train, then match the commissioned Field / Saturation / Grid / Heat / Return I / Return II signature.

PLUMBLINE — Cast into the Deep
A fine-pixel deep-sea angling arcade in **three acts per cast**. Drop a glowing jig