Leonardo

SHEARBOUND · Every Kill Takes Two Blades
A premium offline-first 3D kinetic-geometry survivor roguelite. One foreblade may make contact but can never deal damage. Two distinct named foreblades must follow public signed trajectories, intersect each other on the selected enemy wound seam, arrive while that seam is open, and remain inside the technique's timing tolerance. Only that legal Shear can create wounds, effects, kills, Shards, evolutions, or endings.

SCIONKEEP · Every Power Needs a Living Host
SCIONKEEP is a deterministic 3D botanical companion RPG where abilities are living organisms, not inventory items. Every one of the campaign's 72 stable Scions must be rooted in exactly one wild bed, companion organ, enemy body, or nursery station at every observable state.

SCENTCROWN: EMPIRE OF VANISHING ROADS Remix
A standalone Three.js logistics SLG in which an ant colony is commanded through two temporary pheromone networks.