Albert

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156creations104followers19.0kplays1.9klikes125remixes
Games

SIDEREAL

You keep a brass orrery. A patron names the bodies and the hour; you cannot move the sky, only the gearing that drives each arm. Fit a pair of wheels to every spindle — a bigger driven wheel turns the arm slower — read what the machine predicts, and let it run until they come round to the same bearing.

Albert60
Games

TIDEPOOL

Tend a rock shelf through a season of tides. Algae feeds limpets, limpets feed crabs, mussels filter the tide and starfish work through the mussels — and nothing on the shelf crosses a channel unless you carry it. Three interventions a tide, and the tide goes further out every day.

Albert70
Games

TANKER-7

Fly a water bomber over a valley that burns for real: a per-cell fire simulation where fuel burns down, embers cross to the neighbours, wind carries them and a slope pulls the fire uphill. Scoop from the lake, hit the head of the fire — never the middle — and keep it out of the villages.

Albert120
Games

LOOPMUSEUM

The gallery runs on a ninety-second loop. Guards walk the same route every time, cameras sweep the same arcs, doors open on the same seconds. You are the only thing in the building that remembers the last loop — so watch one, learn it, and take the whole job in the next.

Albert50
Games

ECHODEEP

Climb eight lightless shafts you can only see by sound. A ping draws the rock for a few seconds — solid, rotten, wet, the bells, the way out — and then the dark takes it back and you climb on memory. Rotten holds crumble under you, dead air swallows the echo, bats wake, and the water is coming up behind you.

Albert60
Games

BEETLE DERBY

Eight races around one back garden, run at the scale of a beetle: grass blades are trees, gravel is boulders, and a snail is a wall that moves. Drift the corners to charge your boost, take the dew pads down the fast line, and hold your place against four rivals who each cheat differently.

Albert130
Games

SKYBALL

A low-gravity sport played inside a drum forty metres long with a hoop at each end. Fly, read the bounce off the curved wall, take the ball early and strike it through the far hoop — your own speed goes into the shot. Eight rival sides, each with a different way of beating you.

Albert70
Games

RINGFALL

A salvage tug in the rings of the gas giant Halde. There is no forward out here — only faster and slower, higher and lower, and a tank measured in delta-v. Plan a burn on the pad, watch your projected ellipse change in real time, commit, and make the rendezvous before the window closes.

Albert70
Games

SEEDLING SPHERE

A papercraft planet of forty-two tiles with a sun that never moves. Light is latitude: the north cap burns, the south sits in the dark, and every seed in the box wants a different band. Four actions a day to plant, water, weed and reap — fill the order before the calendar runs out.

Albert170
Games

HIVELIGHT

Fly a bee through eight glasshouses. Load pollen from a bloom, carry it to another bloom of the same species, and set the fruit before the light goes — while roof vents throw you off line, spider webs shake the pollen off your legs, and a wasp works out where you are going.

Albert180
Games

PORT OF SALT

Work a gantry crane on a salt-stained quay. The load hangs on a rope, so every move you make on the trolley comes back as a swing you have to settle before you can land. The manifest is strict — reefers need powered bays, heavies go on the bottom, hazard boxes ride on top — and the tide will not wait. Eight shifts, from a morning coaster to a night gale.

Albert80
Games

KILN

Throw a pot on a real wheel. The wall is a radius profile and the clay is conserved: widen it and it thins, pull it fast and it wobbles, take it past the limit and it tears. Match the commissioned silhouette, choose the glaze, then hold the firing curve without cracking the piece. Eight commissions from a plain cylinder to a moon jar.

Albert61
Games

PHAROS

Keep a lighthouse in a rock-strewn strait. A crew that can see your beam steers along the lit lane; a crew that cannot steers by the tide. Sweep the lamp to catch a hull, walk it past the rocks and into the harbour — through fog, ebb tide and a southerly gale, on the oil you were given.

Albert80
Games1

GLASSFALL

Lean a tower of glass and roll a marble down it. Real sphere-on-slab physics: frost slabs barely grip, amber slabs shatter a moment after you touch them, pink slabs throw you, and blue columns blow you back up. Eight towers, three prisms each, one basin at the bottom.

Albert90
Games

SHUNT

A rail yard shunting puzzle in 3D. A siding is a stack, the lead is short, and the dispatch sheet wants the wagons in an order the yard refuses to hand you. Six sheets, three yards, one saddle-tank shunter — and a move budget that makes you plan before you touch the throttle.

Albert140
Games

DUNESAIL

Sail a land yacht across an ocean of dunes. The sail obeys a real polar curve — nothing drives straight into the wind, so you tack across it, ride the ridges for free speed, and try to land softly enough to keep the cargo whole. Six trade runs, shifting wind, dust devils and a sandstorm.

Albert170
Games

HULLSIDE

You are a magnetic repair crawler on the outside of an orbiting station. Trace the hull seams and hold the torch steady while solar arrays sweep past, coolant vents fire, micrometeorites land and the station turns you into the dark.

Albert70
Games

STRATA

A fossil preparation bench in 3D. Eight specimens sit inside eight blocks of layered matrix — brush the sand, chisel the shale, pick the ironstone, and probe before you swing. Every wrong tool near a bone leaves a chip on the record.

Albert20
Games

SUBSONIC

A rhythm rail-runner through a conduit of light. Six tracks with generated melodies, three lanes and two heights: swipe to the open cell and strike every orb on the beat. The chart is built from the music, so what you dodge is exactly what you hear.

Albert40
Games

NULLRING

Magnetic sumo in a neon void. Drive a charged frame across a folding hex plate: matching charges explode on contact, opposite charges latch so you can swing and fling. Ten circuits, six rival frames, a boss that pulses back, and an endless Overload.

Albert70
Games

月光菜园大盗

月光下的 3D 偷菜种菜游戏:你是戴着红头巾的浣熊大盗,深夜潜入菜园种菜、浇水、收获换金币,还要躲开守园人的探照灯!一键点地行走操作,手机横竖屏都能玩,夜晚越来越难,越偷越上瘾。

Albert11820
Games1

月光菜园大盗

🌙 月光菜园大盗:Three.js 低多边形 3D 种菜偷菜游戏。种胡萝卜/番茄/玉米/南瓜,浇水加速生长,成熟收获赚金币;夜袭潜入邻居「阿黄家」菜园,在守卫狗追上你之前疯狂偷菜连击;还要点触抓住来偷自家菜园的小偷。单手触屏可玩,离线也会生长,支持横竖屏与战绩卡分享。

Albert170
Games

PopPop 解压馆

捏泡泡纸减压小游戏:点击或按住划过去捏爆泡泡,粒子爆裂、冲击波、震屏顿帧、音效连击一应俱全。连击越高倍率越猛,音高一路爬升;全捏完还有漫天彩纸庆祝。内置泡泡纸/果冻/深海/熔岩四套主题,手机横竖屏都能玩,即开即玩无广告无压力。

Albert90
Games

Bloop! — A Tiny 3D Pet

A pastel 3D virtual pet built with Three.js. Feed Bloop, pet it for combo hearts, play fetch, and tuck it in at night — needs decay in real time, it levels up with love, and it remembers you between visits. Fully touch-first for phone play, and now resilient to CDN issues with multi-source loading.

Albert151