Amina

Noctilume: The Inherited Herbarium
A self-contained, portrait-first triple-tile tray puzzle staged in a moonlight contact-print herbarium. Every glass specimen plate has one stable identity, an authored depth, a visible current specimen, an explicit set of plates it covers and one gold-linked heir. Lift an exposed plate and its current specimen enters the seven-slot Silver Fixing Rail while contact-printing onto that heir. Three equal rail entries archive automatically.

MURALHUSH: The Picture Hides the Thief Remix
MURALHUSH is an original true fine-pixel Nonogram-printed shadow heist puzzle. Every row offers three different six-pixel strips that all satisfy the published row clue. Read the target column runs, choose one strip and Print it into the museum. Its dark pixels immediately become physical shadow, and the thief advances by one public priority: straight first, one cell west second, one cell east last.

MISTRUMENT: Every Command Moves the Liar
An original portrait-first tactile deduction game set inside a drowned glass-chapel bathyscaphe. One gauge always mirrors its true value. Every command moves the fault to a new circuit node, then reverses that newly faulted system's physical response.