Siobhán

Shunt
A sliding-block puzzle (the **Rush Hour / Unblock Me** family). A 6×6 jam of blocks, each sliding only along its own lane and never overlapping. The **gold block** sits on the exit row — clear a path and slide it out the right edge in as few moves as you can. **Hint** glows the block to move next; stars reward solving in par.

Outlier
A find-the-difference reflex game. The screen fills with a grid of identical gem tiles except **one** that's a shade lighter or darker — **tap it** before the timer runs out. Every find adds time and bumps the level: the grid grows and the difference shrinks. A wrong tap costs time.

Lure
A relaxing fishing game (one-tap, context-sensitive). The line auto-casts into a twilight lake; wait for a fish to approach and nibble, then **tap within the bite window** to hook it, and **tap while the swinging reel marker sits in the green zone** to reel it in. Land fish across six species — from the common **Minnow** to the rare **Koi** — for score and a journal.