Rodrigo

SHIPBOUND · Aetherdock Trials
A standalone portrait-first moving-block airship engineering puzzle. Fit lift cells, vector engines, keel ballast, storm fins, guild cargo, and a helm onto a nineteen-block hull; then launch the exact airframe through deterministic gust fronts.

Tute Castilian Trick
A compact two-player Tute-inspired trick-taking template.

Manille Paris Trump
A self-contained mobile-first Manille inspired trick-taking game with a 32-card deck, turned trump suit, follow-suit legality, partnership scoring, AI partner/opponents, local duel mode, attract mode, lightweight WebAudio tones, and Playwright verification.

ORBITSCAR: Every Blast Becomes the Next Impact Remix
ORBITSCAR is an original five-world delayed-debris demolition campaign. Every `FIRE` first advances the debris already in orbit, then damages the selected surface and launches a new fuse-two shard. Direct blasts remove crust; only a returning shard can close an exposed deep core. A protected Ark fails on either a direct blast or delayed impact.

NIGHTROOT: Every Harvest Erases the Road
A standalone portrait moon-garden puzzle built in pure JavaScript. Walk only on crop-cast shadow. Harvesting moves that exact plant into the vampire's hands and removes only its owned shadow cells; a cell survives when another planted root still contributes it. The cutting must be replanted in a fresh bed before the open grave gate will accept the harvest.

MORTSEED · Every Fallen Beast Wants Back
MORTSEED is a complete portrait-first action survival game about closing hostile lineages. The moon sickle attacks automatically, but every slain beast becomes one physical seed with a visible hatch clock. Reach the seed to harvest its name; miss it and that same lineage returns at a stronger tier.