Þór

COUNTBOUND: The Floor Tells You How Far to Jump.
COUNTBOUND is a standalone, offline, English-first, true fine-pixel **Minesweeper-Count Platform Route Puzzle**. Every safe perch uses the familiar eight-neighbor mine count. Landing reveals that exact number, and the number immediately becomes the only legal distance for the next cardinal jump. The player chooses North, East, South or West; the floor chooses how far the surveyor must travel.

SPINDLEHIDE: The Strand You Pull Turns the Whole Beast.
SPINDLEHIDE is a standalone, offline, English-first, true fine-pixel **Pull-Rotated Triple-Spool Sculpture Puzzle**. A woven animal owns three physical strand lanes. The player chooses only the public Left, Crown or Right hook. The visible strand on that hook enters a four-place tray, its stitch arrow rotates the complete sculpture, and the rotation remaps all three public hooks onto different physical lanes before the next choice.

AXISWAND: Air Is Part of the Edit
AXISWAND is a standalone isometric clipboard-programming puzzle inspired by WorldEdit's selection, relative clipboard origin, transform and paste contracts. `ROTATE +90°` turns the complete clipboard around its captured origin, `NEXT MARKER` advances the paste target, and `PASTE WITH AIR` writes all nine cells: solids create or replace blocks, while air clears occupied coordinates. Repeater facings rotate with clipboard content.