Erlinda

KINBOUND · Hearthside Chronicle
A standalone portrait-first village social strategy game. Arrange three meaningful encounters each day, then watch a persistent cast remember trust, mood, duty, fatigue, bilateral relationships, courtship, family, childhood growth, council responsibility and village rank.

GLASS INDEX · Every Relic Lies
An original portrait-first spectral-forensics deduction game. Examine fifteen forbidden relics across clear, salt, ember and echo optics. Compare observable readings to the active archive volume, then issue an AUTHENTIC or ANOMALY verdict.

THORNCHART: Three Roads Must Open One Crown Remix
A standalone portrait-first three-road progression puzzle inspired by The Twilight Forest's Magic Maps, boss-gated biomes and Trophy Pedestals. Scout one road front at a time. Every prerequisite sigil must already be inked; bosses append named trophies to a capacity-limited stable queue; pedestals mount the oldest trophy from its front.

SOURCECODEX: The Spell Reads Left to Right Remix
A portrait-first, fine-pixel spell-programming puzzle inspired by Ars Nouveau’s custom spell grammar. Six physical glyphs always execute left to right as exactly two Form → Effect clauses. Pierce belongs to an unfinished Projectile; Amplify and AOE belong only to the effect immediately before them. Each clause changes the real room before the next clause chooses its targets.

Sheep Tile Match
Self-contained Cocos Creator 3.6.1 web-mobile build wrapped for the local game template portal.