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Games

Moonquill: The Living Codex

A self-contained, portrait-first articulated-body elimination puzzle set inside a moonlit illuminated manuscript. Every familiar is one ordered chain of occupied cells. Dragging either endpoint one orthogonal cell makes every scale follow exactly one prior position. Only the wax-sealed head may enter its own crest aperture; doing so releases the complete body at once.

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Games

BRASSWAKE · Every Repair Moves the Waterline

An original portrait-first ship damage-control puzzle. Before each published wave, stage exactly one action: seal a breach with a heavy brass plate, pump a wet compartment, move the four-mass ballast trolley, or hold. Plates, bilge water, cargo and ballast share one longitudinal mass model. Their moment changes trim; trim changes which seam crosses the next waterline; the resulting leak adds more mass before the remaining compartments are evaluated.

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Games

CATENAP

**Every Passenger Pulls the Living Bridge Lower**

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