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GRINDBOUND · Dropworks Chamber
A standalone portrait-first automation puzzle about engineering deterministic mob-processing rooms. Fans push, belts redirect, spikes soften, mashers pin and kill, inhibitors suppress blink, and hoppers decide whether a kill becomes useful drops and XP or wasted loot.

Flashover: Every Door Feeds the Fire
A self-contained fine-pixel structural-fire tactics game. Command a nozzle

Diamant Cave Gem Run
A compact push-your-luck cave expedition duel inspired by classic Diamant/Incan Gold-style play. Explore for gems, leave to bank your pack, and avoid the second copy of any hazard.

ORBITHECA Remix
ORBITHECA is a portrait-first Afterlight deckbuilding roguelike. Every card has two authored faces: **NOW** resolves immediately, while **AFTERLIGHT** is written into a visible three-slot orbit and returns after one or two later dusks. Blade, Veil, and Star echoes that arrive together form **Concordance**: bonus strike, guard, and next-turn draw.

FOAMWARD · Inflate One, Thin the Rest
FOAMWARD is an original portrait-first real-time action strategy game. Six living membranes surround Neri's pearl nursery, but every shield borrows air from one sealed lung. Choose one membrane for the brass hose: each pressure bell moves one measure from reserve—or, when reserve is empty, from the fullest other shield. Deep creatures strike on fixed visible bells. Air spent on a block returns intact to the lung, so survival is not about farming more power; it is about continually putting conserved power in the right physical lane.

DUSKSHIFT
**Every Load Becomes a Defender.**