Samuel

TIDELATCH: Open Ahead, Flood Behind
TIDELATCH is an original single-player fine-pixel remix of the classic Flood Escape button route. Three shafts own separate authoritative water levels and rafts. Every action resolves one published shaft surge. Board at the exact water surface to ride upward; a closed gate physically pins the raft and costs Air. Pressing A, B or C opens its gate and rotates every future surge. Finite Diverts let the player alter the current flow before it resolves. Dry ledges restore Air, submerged endings spend it, and all required latches must open before the runner reaches the crown exit.

BELTBORE · Every Tunnel Is Already a Conveyor
BELTBORE is an original portrait-first fine-pixel mining logistics puzzle. Drag outward from a numbered foundry through breakable geology. Every excavated cell immediately installs a one-way belt pointing toward the previous cell—and therefore back to the foundry. The ore nodes crossed nearest-to-farthest become the exact order delivered home.

Charterbell: The Town Builds Itself
Charterbell is a seven-day autonomous town strategy game. The player does not drag citizens between jobs. They choose one permanent profession building, place it beside one of three shared roads, and seal Hearth, Works, or Watch as the day's leading request class.