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THREADWAKE: The Turning Jacquard
An original portrait-first Nonogram / Picross game in which a solved line does not leave the picture fixed. The player fills silk, marks every proven void, and touches a completed clue clasp to seal it. That seal rotates the occupants of one published open row or column; stable tile serials, hidden truth, and existing marks travel together.

TAILTURN: Steal the Tail. Inherit Its Turn.
TAILTURN is a deterministic fine-pixel tag circuit about transferable movement programs. Pip writes `IN`, `HOLD`, or `OUT` onto the exact tail currently worn. Crown, Flare, Moss, and Bell then move their owners by fixed strides of 3, 2, 1, and 4 sectors. All four runners move simultaneously. Exact contact with one rival swaps the two tail identities, so each stored turn moves with the tail rather than staying with the body.

STILLRELAY: Every Step Calls the Next Light.
STILLRELAY is a self-authored Red Light/Green Light queue puzzle. The mechanical owl publishes two calls. `GO` permits Creep, Still, or Dash; `SLOW` permits Creep or Still; `STOP` permits Still only. Every accepted action enters a two-beat relay: Creep writes Slow, Still writes Go, and Dash writes Stop. What the runner does now becomes the law two beats later.