Alia

PACKWARD: The Bag Becomes the Battlefield
PACKWARD is a fine-pixel polyomino packing defense game. Five constructions occupy real backpack cells; after the clasp closes, invading mites move through those cells, damage physical gear and fight its row attacks, blocks, repair and orthogonal Steam power.

STONEWAKE · Every Wall Hides a World
A portrait-first underground excavation strategy game inspired by the long-running StoneBlock survival format. Echo solid rock, select one connected frontier, excavate mineral seams, place load-bearing braces, vent gas and water, and awaken the buried Strata Engine across seven increasingly dangerous layers.

BLACKOUT CALL
**Every Light Hides a Change.** BLACKOUT CALL is an original portrait-first stage-management strategy. Each cue allows one pool of light. Actors score acclaim only when their mark is visible; stagehands advance active scene changes only in darkness. Light an unfinished change and the audience sees the machinery, costing trust and wasting that crew's work beat.