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Harini

@proudvalley9868
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Games

THURIBLE — Every Swing Gives the Smoke a Name

A portrait-first Three.js action rite about mastering the momentum of a chained censer. Drive one direction, build lethal speed, preserve an unbroken rotation, and name a closing procession in smoke.

Harini20
Games

THRESHWRAITH — Every Reaped Shadow Lengthens the Scythe

THRESHWRAITH is an original portrait-first pixel action-survival game. Drag the funeral field to move a cloaked reaper while an articulated sickle rotates continuously. Each kill joins the enemy's shade to the weapon: a longer wake grants more reach and a higher chain score, but burdens movement and feeds a denser crop. Hold **BIND** to fold the wake into a projectile ward; release it to snap the full chain outward.

Harini20
Games

Signal Nocturne

A portrait typing-action campaign built for physical keyboards and touch screens. Decode incoming deep-sea words before they breach the station. Errors raise Noise; five clean transmissions trigger an Overload that purges two Noise. Survive five nights with escalating vocabulary and signal speed.

Harini70