De_Richmore

@dca2b56e2503c5bf

Game... blood strike

21creations1followers184plays31likes1remixes
Games

Try and work to earn game

The user wants a "try and work to earn game". Let me interpret this. It seems like a game where you try and work to earn money. This is a bit vague. Let me thin

De_Richmore41
Games

Overtime — Work & Earn

A cozy warm-retro idle clicker: hammer WORK to earn coins and chain combo bonuses, buy office gear, hire staff that keeps earning while you're away, then climb a 10-step promotion ladder from Intern to CEO and take Sabbaticals for permanent multipliers.

De_Richmore81
Games

work and earn game

The user wants a "work and earn game". Let me create a workspace and build an original no-build static web game.Let me think about the concept. "Work and earn"

De_Richmore50
Games

bean eight light

The workspace title is "bean eight light" and goal "bean eight light". This seems like a peculiar seed. The user just typed "bean eight light" - this is the wor

De_Richmore61
Games

killer bean

The user just said "killer bean" and the workspace title/goal is "killer bean". This seems like a game request. Let me think about what "killer bean" could be —

De_Richmore41
Tools

paean and Eight light with one tools

The user's message is "paean and Eight light with one tools". This is quite vague. Let me look at the workspace title: "paean and Eight light with one tools" wi

De_Richmore112
Games

Free fighter

The user's message is "Free fighter" — this matches the workspace title and goal. This appears to be a request to build a "free fighter" game project. There's a

De_Richmore81
Games

Splash Patrol: Honey Haze

A one-thumb arcade water gun. Play a grizzly ranger bear who blasts a high-pressure water cannon to douse falling embers before they set the forest — and his honey stash — ablaze. Drag to aim, hold to spray, chain combos, and catch falling honey pots to refill your tank. Canvas-based, plays beautifully in portrait or landscape.

De_Richmore82
Games

build a haunted Dorm game

already an active workspace titled "build a haunted Dorm game" with goal "build a haunted Dorm game". So I should build inside the existing workspace.Let me pla

De_Richmore91
Games

Sonic Race

function refreshScreens() { const m = state.mode; title.hidden = m !== 'title'; hud.hidden = m !== 'playing' && m !== 'gameover'; // hud visible while pl

De_Richmore81
Dashboards

Lattice — remixable data atelier

Lattice turns a pasted feed into a dashboard. Paste CSV, TSV or JSON and it auto-detects the shape, ranks the numeric columns into summary tiles with sparklines, and charts the story across line, bar and share views. Every color, font and default lives in one config file so you can retune or remix it in seconds.

De_Richmore51
Games

Emberdash: Hunted Skies

Emberdash: Hunted Skies is a one-thumb dragon survival arcade game. Hold to soar through a burning canyon, dodge volleys from archers and ballista, and roast the hunters with your ember-fire. Scoop glowing ember orbs to keep your flames alive before they burn out.

De_Richmore41
Games

Toon City Chaos

A sunny top-down cartoon getaway arcade. Cruise the pastel city, grab cash to heat up your wanted level, then race back to the green pad to bank your haul while the cop cars close in. One thumb to steer, tap RIDE to steal any car.

De_Richmore52
Games

build a GTA cartoon

The user wants to build a GTA cartoon. This is a fairly open-ended request. Let me think about what this means."GTA cartoon" - Grand Theft Auto is a style of op

De_Richmore82
Games

A generative art toy that exports a loop

Generative art toy exporting a loop → skills: pixel-art-code / premium-visual-style as fitting. Params UI + seeded randomness + loop export (canvas.captureStrea

De_Richmore122
Games

A quiz generator with a shareable scorecard

<svg xmlns="http://www.w3.org/2000/svg" width="1600" height="800" viewBox="0 0 1600 800"> <defs> <linearGradient id="sky" x1="0" y1="0" x2="1" y2="1">

De_Richmore62
Games

STARWELL

A one-thumb gravity arcade. Your comet is trapped inside a living gravity well — tap to fling it outward, release to let gravity drag it back in. Collect stardust to chain combos up to x10, but dive deep toward the well for bonus points while dodging void-shards spiraling inward. Sharp risk/reward loop, escalating waves, and full juice (screen shake, hit-stop, particles, procedural audio).

De_Richmore72
Games

build a blood strike,free fire ,call of duty and

// js/config.js export const WORLD = { width: 1600, height: 1200, wall: 24, // wall thickness dpad: 0.0, }; export const GAME = { respawnPro

De_Richmore142
Games

build a blood strike game playing with bot....

The user wants to build a "blood strike" game playing with a bot, with shooting at the same points. This is a workspace-active situation? Let me check. The acti

De_Richmore172
Games

EMBER RIFT

A one-thumb arcade dash through a split rift. Tap to swing your shard between the ember and frost lanes, thread the narrowing gaps, chain pellets to build a combo, and bank gates to spike your multiplier. Speed ramps, near-misses trigger slow-mo, and a single hit stops you dead.

De_Richmore82
Other1

Silkveil — Generative Loop Loom

A generative art toy that weaves morphing silk-ribbon fields into a perfectly seamless animation loop. Shuffle seeds, tune ribbons/ripple/palette/speed, drag-scrub the phase, then export the exact loop as a WebM file or a PNG frame. Every animated term uses integer cycles per loop, so the exported clip loops without a visible seam.

De_Richmore272