SLIME COVENANT · DEEPWELL
A portrait-first colony idle roguelite built around one seven-node organism. The upper arc of the gene lattice is the dungeon vanguard. The lower chorus generates gel and projects bond bonuses into combat. Moving or evolving one slime therefore changes production, expedition composition, and elemental synergies at the same time.
More slime creations

Bun & Money: Bladeward Duo
Same-screen co-op: Bun the Shiba blade-and-board Warden teams up with Money the armored shield-charging Cat. Pick your fighters from a voxel animal roster — Bun / Fox / Rabbit on the blade, Money / Panda / Penguin on the guard — then face the slime tide plus feral wolves and boars. Fixed no-shake steady-cam, motion-sickness friendly. Left half steers one hero, right half the other; attacks are automatic, and level-ups auto-pick after 6s for idle players. 17-species bestiary, wood-to-crystal forge paths, meme bark/meow voices. Bot-proven winnable in test/sim.mjs.

Slime Hoops
A one-button arcade basketball puzzler: hold to charge, release to shoot, and master rebounds, moving hoops, bumpers and wind across 24 handcrafted courts.

Slime Bounce
A one-button jelly platformer: charge, leap, and bounce a squishy slime across 24 hand-tuned levels.

Shiba & Money: Bladeward Duo (Remix)
Same-screen two-hero co-op voxel roguelike: the Shiba Warden (blade) and Money the Cat (shield/armor) fight slime hordes together. Fixed steady-cam, no motion sickness — WASD steers Shiba, arrows steer Money, attacks are automatic. 15 slime species, forge paths, bark/meow skill casts. Solo mode also available.

Shiba & Money: Bladeward Duo (Remix)
Bun & Money: Bladeward Duo — same-screen two-hero co-op voxel slime roguelike. Bun the sword-and-shield Shiba Warden teams up with Money the Cat (armored shield-only vanguard). Steady fixed-camera (motion-sickness friendly), automatic attacks, dual revival mechanics, 15-species slime bestiary, and wood→crystal forge paths. Proven winnable by a two-hero bot.

Shiba Bladeward
A 3D voxel roguelike: World of Shiba's sword-and-board Shiba Warden, rebuilt block-by-block in the box-people three.js style of Graveyard Shift, carves through slime hordes across four biomes. Elemental skills (fire breath, frost nova, chain lightning, quake spikes), a wood→copper→iron→silver→gold→crystal forge path for both blade and shield, flame/frost/storm enchants, and a persistent codex that collects every slime and every weapon. Fully headless engine; the whole campaign is proven winnable by a bot in test/sim.mjs.